These all currently work in Single Player and MultiPlayer mode.įor MP they are only required on the Server side and not required on the client side. It is a batch file named "Localization.bat" that you can launch from within the Modlets "Config" folder.įollow the onscreen directions and it will create a backup of your existing localization.txt file and then append the modlets data for you. In the near future where the a third world war leaves the Earth in ruins but the worst. This can more easily be done with the included "Localization Appender" which I first saw posted by Jereth_Khan 7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. Then copy the contents of the new localization.txt file into the end of your current localization.txt file in your "7 Days To Die\Data\Config" folder. This file is located in your "7 Days To Die\Data\Config" folder. Therefore, if a localization.txt file is included in the modlet you want to use, you will need to please append this file to the end of your current localization.txt file.įirst, please make a backup copy of your current localization.txt file to something like. you also should go to a workstation, and click on an item in your inventory and click recipes, and it will show you what can be made using that item at that type of workstation. the easiest way to see what can be made is to click an item in your inventory and look for recipes. The localization.txt file is not processed as an XML file, of course. Valmod adds several different workstations. If the "Mods" folder does not exist within your "7 Days to Die" folder, simply create the "Mods" folder.Įxtract/Copy the modlet folder into your "7 Days To Die\Mods" folder.Įxample: "C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die\Mods\Delmod_Kitchen" This is typically located here: "C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die\Mods" Therefore, the modlet folder needs to reside within your "7 Days To Die\Mods" folder. This is just an example of how to create additional archetypes to use within the game.
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